Danika Wright

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Danika Wright

United States

Born and raised in Southern California, Danika’s love of art began at a young age. Whilst studying for a fine art degree at Fullerton University she immersed herself in figure drawing, taking classes from the world renowned draftsman Glenn Vilppu. 

Danika later began working for various L.A. film companies as a 3D artist, creating 3D environments and props for films such as Master and Commander, X-Men 2, Daredevil, Day After Tomorrow, and Ghost of the Abyss.

In 2003 she moved to Washington to be closer to her family.  Where she continued to work as a 3D artist for the iconic games company, Valve Software. She worked at Valve for 10 years creating art for some of their biggest franchises - Half Life 2, Portal 2, Left 4 Dead 1 & 2, Team Fortress 2, Counter Strike GO. 

Danika’s continuous urge for drawing and painting prompted her to pursue a career in fine art. So she left the games industry to continue her fine art studies.  She studied classical painting and drawing at Georgetown Atelier and later at Gage Academy with Juliette Aristides, a student of Jacob Collins.  In the interim she took workshops to further her painting and anatomy knowledge from Scott Eaton, Robert Liberace and Michael Grimmaldy at the Stanford University Cadaver Lab.

Danika now spends her days in her home studio developing new works.


* This statement has been provided directly by the artist in association to their 16th International ARC Salon entries. This content has not been edited for typos or grammatical errors and has not been vetted for accuracy.